After partially disassembling the Canon printer, we discovered that it's almost impossible to get to the part that is broken. I think I will still attempt a full disassembling some day, when I have lots of patience and time. In the meantime, we ended up buying a new printer - the Epson WorkForce 600. So far (after an hour) it seems very nice - nicer than the Canon it replaces. Only two downsides: it doesn't do duplex printing, and it installs some crapware. I had to search a bit on Google to find the following thread: http://forums.macrumors.com/showthread.php?t=648074
The install process was tedious, with about 6 installers kicking in at various times. But now the printer seems to be working well - wireless printing, good quality photos, better faxing. I'm happy.
Except the environmentalist inside is crying a little. Quite a waste of resources to buy another printer when we have one already. Hopefully we can fix it and then give it to someone who can use it.
Wednesday, May 6, 2009
Friday, April 3, 2009
Canon MP530 + Move = Unhappy
Electronic stuff is so frustrating when it breaks down. Our Canon MP530 printer starts up, makes a funny noise (funnier than what is normal) and flashes an error code: 5100. It then helpfully suggests to 'Check Printer'.
Searching the Internet reveals nothing useful, other than take cartridges out and put back a few times: http://www.fixya.com/support/t253745-canon_pixma_mp530_problem_error_code
Any suggestions? The costs to service these things is usually beyond worthwhile.
Searching the Internet reveals nothing useful, other than take cartridges out and put back a few times: http://www.fixya.com/support/t253745-canon_pixma_mp530_problem_error_code
Any suggestions? The costs to service these things is usually beyond worthwhile.
Friday, January 9, 2009
Palm Pre
Kudos to Palm for announcing a new smartphone platform. The venerable Palm OS needed a vast overhaul, or to be put to pasture. The Pre with WebOS looks quite interesting. Of course, it's not available yet. 'First half of 2009' and no price given. Apple did much the same thing with the iPhone - releasing it in June of 2007 ('first half').
So the blogsphere seems to be having fits of joy over the phone, but no one has actually got to use one yet. All of the first impressions were one-on-one demos given by Palm employees.
Anyway, I find it interesting in Gizmodo's comparison (see here: Gizmodo: In a Nutshell..), that they gave the nod for item #4, Development platform, to the Pre... well, they had, before they updated their list. Anyway, it seems odd. Apple initially told developers to develop for the iPhone using 'JavaScript, HTML, and CSS' and developers yelled out loud for a native SDK. Apple eventually delivered, but has continued to push the capabilities on the web side. You can now create an iPhone web application that:
1. you can create a custom launch icon and let users save it to the home screen (and when it's launched, the Safari chrome can be hidden)
2. store information in a local database
3. capture and respond to multi-touch gestures
4. dynamic animations such as screen flips and slides
5. use accelerated graphics via canvas blocks
There are still some capabilities web apps on the iPhone are missing, but by and large you can create an iPhone web application that does almost everything a native app can do.
Unfortunately, no one seems to know this...
So the blogsphere seems to be having fits of joy over the phone, but no one has actually got to use one yet. All of the first impressions were one-on-one demos given by Palm employees.
Anyway, I find it interesting in Gizmodo's comparison (see here: Gizmodo: In a Nutshell..), that they gave the nod for item #4, Development platform, to the Pre... well, they had, before they updated their list. Anyway, it seems odd. Apple initially told developers to develop for the iPhone using 'JavaScript, HTML, and CSS' and developers yelled out loud for a native SDK. Apple eventually delivered, but has continued to push the capabilities on the web side. You can now create an iPhone web application that:
1. you can create a custom launch icon and let users save it to the home screen (and when it's launched, the Safari chrome can be hidden)
2. store information in a local database
3. capture and respond to multi-touch gestures
4. dynamic animations such as screen flips and slides
5. use accelerated graphics via canvas blocks
There are still some capabilities web apps on the iPhone are missing, but by and large you can create an iPhone web application that does almost everything a native app can do.
Unfortunately, no one seems to know this...
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